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A spectrogram-based additive synth: paint a time-frequency grid with the brush and hear the result as a stack of sine waves.
Overview
Spectrogram Studio flips the usual synth workflow. Instead of oscillators and envelopes, you paint directly on a time-frequency grid: each cell you fill represents a sine partial at that frequency for that time slice. Press Play and the grid is rendered as additive synthesis.
The right sidebar has three tabs: Project (length, palette, presets), Synthesis (partial count, fade, glissando), and Effects (reverb, delay, master filter).
Features
As a partial-by-partial score; brush, line, eraser, fill.
With reverb, delay, and a master filter.
Glissando Cluster, etc.); WAV and JSON round-trip.
How to use
Steps take about a minute.
Open the Project tab to set the time and frequency range, then paint cells in the grid. Open the Synthesis tab to set partial count and fade. Open Effects to dial in reverb, delay, and the master filter. Press Play to hear it; export WAV or JSON from the toolbar.
Use cases
FAQ
Yes. Each filled cell is one sine partial at a given frequency for a given time slice. The synthesizer sums the active cells with attack and release envelopes to produce the output.
Not in the current build. The grid is paint-only. If you want to recreate an existing sound, paint the same partial pattern you see on its spectrogram.
A spectrogram-based additive synth: paint a time-frequency grid with the brush and hear the result as a stack of sine waves.
Overview
Spectrogram Studio flips the usual synth workflow. Instead of oscillators and envelopes, you paint directly on a time-frequency grid: each cell you fill represents a sine partial at that frequency for that time slice. Press Play and the grid is rendered as additive synthesis.
The right sidebar has three tabs: Project (length, palette, presets), Synthesis (partial count, fade, glissando), and Effects (reverb, delay, master filter).
Features
As a partial-by-partial score; brush, line, eraser, fill.
With reverb, delay, and a master filter.
Glissando Cluster, etc.); WAV and JSON round-trip.
How to use
Steps take about a minute.
Open the Project tab to set the time and frequency range, then paint cells in the grid. Open the Synthesis tab to set partial count and fade. Open Effects to dial in reverb, delay, and the master filter. Press Play to hear it; export WAV or JSON from the toolbar.
Use cases
FAQ
Yes. Each filled cell is one sine partial at a given frequency for a given time slice. The synthesizer sums the active cells with attack and release envelopes to produce the output.
Not in the current build. The grid is paint-only. If you want to recreate an existing sound, paint the same partial pattern you see on its spectrogram.
A spectrogram-based additive synth: paint a time-frequency grid with the brush and hear the result as a stack of sine waves.
Overview
Spectrogram Studio flips the usual synth workflow. Instead of oscillators and envelopes, you paint directly on a time-frequency grid: each cell you fill represents a sine partial at that frequency for that time slice. Press Play and the grid is rendered as additive synthesis.
The right sidebar has three tabs: Project (length, palette, presets), Synthesis (partial count, fade, glissando), and Effects (reverb, delay, master filter).
Features
As a partial-by-partial score; brush, line, eraser, fill.
With reverb, delay, and a master filter.
Glissando Cluster, etc.); WAV and JSON round-trip.
How to use
Steps take about a minute.
Open the Project tab to set the time and frequency range, then paint cells in the grid. Open the Synthesis tab to set partial count and fade. Open Effects to dial in reverb, delay, and the master filter. Press Play to hear it; export WAV or JSON from the toolbar.
Use cases
FAQ
Yes. Each filled cell is one sine partial at a given frequency for a given time slice. The synthesizer sums the active cells with attack and release envelopes to produce the output.
Not in the current build. The grid is paint-only. If you want to recreate an existing sound, paint the same partial pattern you see on its spectrogram.
A spectrogram-based additive synth: paint a time-frequency grid with the brush and hear the result as a stack of sine waves.
Overview
Spectrogram Studio flips the usual synth workflow. Instead of oscillators and envelopes, you paint directly on a time-frequency grid: each cell you fill represents a sine partial at that frequency for that time slice. Press Play and the grid is rendered as additive synthesis.
The right sidebar has three tabs: Project (length, palette, presets), Synthesis (partial count, fade, glissando), and Effects (reverb, delay, master filter).
Features
As a partial-by-partial score; brush, line, eraser, fill.
With reverb, delay, and a master filter.
Glissando Cluster, etc.); WAV and JSON round-trip.
How to use
Steps take about a minute.
Open the Project tab to set the time and frequency range, then paint cells in the grid. Open the Synthesis tab to set partial count and fade. Open Effects to dial in reverb, delay, and the master filter. Press Play to hear it; export WAV or JSON from the toolbar.
Use cases
FAQ
Yes. Each filled cell is one sine partial at a given frequency for a given time slice. The synthesizer sums the active cells with attack and release envelopes to produce the output.
Not in the current build. The grid is paint-only. If you want to recreate an existing sound, paint the same partial pattern you see on its spectrogram.