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A relativistic black hole simulator featuring gravitational lensing, Doppler beaming, and photon ring physics.
Overview
Black Hole is an interactive relativistic simulator. It features real-time gravitational lensing (Einstein ring light deflection), warping background stars behind the shadow.
It also models relativistic Doppler beaming, making matter rotating towards the observer brighter and bluer (blueshift) and receding matter dimmer and redder (redshift). Tweak accretion suction, Schwarzschild gravity, event horizon size, and configure bipolar relativistic jets with custom temperature profiles.
Features
Real-time General Relativity light bending visible around the event horizon.
Relativistic Doppler beaming and redshift based on line-of-sight velocity.
Configurable photon orbit ring, event horizon silhouette, and bipolar jets.
Glowing accretion disk with temperature-based color profiles.
How to use
Steps take about a minute.
Rotate the camera in 3D to see how gravitational lensing warps the accretion disk around the event horizon. Tune Schwarzschild gravity, accretion suction, and disk boundaries. Adjust lensing strength, Doppler beaming intensity, or enable relativistic jets in the sidebar controls.
Use cases
FAQ
This is gravitational lensing. General relativity states that a massive body bends spacetime and light paths. Light from the back of the disk is bent around the event horizon towards the camera, producing the classic Interstellar halo look.
This is relativistic Doppler beaming (or Doppler boosting). Matter rotating towards the camera at a fraction of the speed of light is blueshifted and appears brighter, while receding matter is redshifted and appears dimmer.
A relativistic black hole simulator featuring gravitational lensing, Doppler beaming, and photon ring physics.
Overview
Black Hole is an interactive relativistic simulator. It features real-time gravitational lensing (Einstein ring light deflection), warping background stars behind the shadow.
It also models relativistic Doppler beaming, making matter rotating towards the observer brighter and bluer (blueshift) and receding matter dimmer and redder (redshift). Tweak accretion suction, Schwarzschild gravity, event horizon size, and configure bipolar relativistic jets with custom temperature profiles.
Features
Real-time General Relativity light bending visible around the event horizon.
Relativistic Doppler beaming and redshift based on line-of-sight velocity.
Configurable photon orbit ring, event horizon silhouette, and bipolar jets.
Glowing accretion disk with temperature-based color profiles.
How to use
Steps take about a minute.
Rotate the camera in 3D to see how gravitational lensing warps the accretion disk around the event horizon. Tune Schwarzschild gravity, accretion suction, and disk boundaries. Adjust lensing strength, Doppler beaming intensity, or enable relativistic jets in the sidebar controls.
Use cases
FAQ
This is gravitational lensing. General relativity states that a massive body bends spacetime and light paths. Light from the back of the disk is bent around the event horizon towards the camera, producing the classic Interstellar halo look.
This is relativistic Doppler beaming (or Doppler boosting). Matter rotating towards the camera at a fraction of the speed of light is blueshifted and appears brighter, while receding matter is redshifted and appears dimmer.
A relativistic black hole simulator featuring gravitational lensing, Doppler beaming, and photon ring physics.
Overview
Black Hole is an interactive relativistic simulator. It features real-time gravitational lensing (Einstein ring light deflection), warping background stars behind the shadow.
It also models relativistic Doppler beaming, making matter rotating towards the observer brighter and bluer (blueshift) and receding matter dimmer and redder (redshift). Tweak accretion suction, Schwarzschild gravity, event horizon size, and configure bipolar relativistic jets with custom temperature profiles.
Features
Real-time General Relativity light bending visible around the event horizon.
Relativistic Doppler beaming and redshift based on line-of-sight velocity.
Configurable photon orbit ring, event horizon silhouette, and bipolar jets.
Glowing accretion disk with temperature-based color profiles.
How to use
Steps take about a minute.
Rotate the camera in 3D to see how gravitational lensing warps the accretion disk around the event horizon. Tune Schwarzschild gravity, accretion suction, and disk boundaries. Adjust lensing strength, Doppler beaming intensity, or enable relativistic jets in the sidebar controls.
Use cases
FAQ
This is gravitational lensing. General relativity states that a massive body bends spacetime and light paths. Light from the back of the disk is bent around the event horizon towards the camera, producing the classic Interstellar halo look.
This is relativistic Doppler beaming (or Doppler boosting). Matter rotating towards the camera at a fraction of the speed of light is blueshifted and appears brighter, while receding matter is redshifted and appears dimmer.
A relativistic black hole simulator featuring gravitational lensing, Doppler beaming, and photon ring physics.
Overview
Black Hole is an interactive relativistic simulator. It features real-time gravitational lensing (Einstein ring light deflection), warping background stars behind the shadow.
It also models relativistic Doppler beaming, making matter rotating towards the observer brighter and bluer (blueshift) and receding matter dimmer and redder (redshift). Tweak accretion suction, Schwarzschild gravity, event horizon size, and configure bipolar relativistic jets with custom temperature profiles.
Features
Real-time General Relativity light bending visible around the event horizon.
Relativistic Doppler beaming and redshift based on line-of-sight velocity.
Configurable photon orbit ring, event horizon silhouette, and bipolar jets.
Glowing accretion disk with temperature-based color profiles.
How to use
Steps take about a minute.
Rotate the camera in 3D to see how gravitational lensing warps the accretion disk around the event horizon. Tune Schwarzschild gravity, accretion suction, and disk boundaries. Adjust lensing strength, Doppler beaming intensity, or enable relativistic jets in the sidebar controls.
Use cases
FAQ
This is gravitational lensing. General relativity states that a massive body bends spacetime and light paths. Light from the back of the disk is bent around the event horizon towards the camera, producing the classic Interstellar halo look.
This is relativistic Doppler beaming (or Doppler boosting). Matter rotating towards the camera at a fraction of the speed of light is blueshifted and appears brighter, while receding matter is redshifted and appears dimmer.