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A 2D water-ripple and wave-interference simulator with click-to-splash and tunable damping.
Overview
Wave Sim propagates ripples across a 2D grid. Each point exchanges amplitude with its neighbors, producing ripples that reflect off the edges and interfere with each other.
Click and drag to splash a new wave source, then watch it propagate. Tune damping to control how long ripples persist.
Features
That runs in real time; ripples reflect and interfere naturally.
Wave sources; ripples reflect off the edges and interfere.
How long ripples persist after each splash.
How to use
Steps take about a minute.
Click and drag to start a wave. Adjust damping in the sidebar to make ripples fade faster or persist longer. Use Reset to clear the field, and Export PNG to save the current frame.
Use cases
FAQ
The default boundary is reflective, but extreme amplitudes can introduce ringing near the walls. Lower the splash intensity or move your clicks toward the center for the cleanest interference patterns.
Yes. Each click adds a new source. The grid sums them, so two clicks produce visible interference fringes where the waves meet.
A 2D water-ripple and wave-interference simulator with click-to-splash and tunable damping.
Overview
Wave Sim propagates ripples across a 2D grid. Each point exchanges amplitude with its neighbors, producing ripples that reflect off the edges and interfere with each other.
Click and drag to splash a new wave source, then watch it propagate. Tune damping to control how long ripples persist.
Features
That runs in real time; ripples reflect and interfere naturally.
Wave sources; ripples reflect off the edges and interfere.
How long ripples persist after each splash.
How to use
Steps take about a minute.
Click and drag to start a wave. Adjust damping in the sidebar to make ripples fade faster or persist longer. Use Reset to clear the field, and Export PNG to save the current frame.
Use cases
FAQ
The default boundary is reflective, but extreme amplitudes can introduce ringing near the walls. Lower the splash intensity or move your clicks toward the center for the cleanest interference patterns.
Yes. Each click adds a new source. The grid sums them, so two clicks produce visible interference fringes where the waves meet.
A 2D water-ripple and wave-interference simulator with click-to-splash and tunable damping.
Overview
Wave Sim propagates ripples across a 2D grid. Each point exchanges amplitude with its neighbors, producing ripples that reflect off the edges and interfere with each other.
Click and drag to splash a new wave source, then watch it propagate. Tune damping to control how long ripples persist.
Features
That runs in real time; ripples reflect and interfere naturally.
Wave sources; ripples reflect off the edges and interfere.
How long ripples persist after each splash.
How to use
Steps take about a minute.
Click and drag to start a wave. Adjust damping in the sidebar to make ripples fade faster or persist longer. Use Reset to clear the field, and Export PNG to save the current frame.
Use cases
FAQ
The default boundary is reflective, but extreme amplitudes can introduce ringing near the walls. Lower the splash intensity or move your clicks toward the center for the cleanest interference patterns.
Yes. Each click adds a new source. The grid sums them, so two clicks produce visible interference fringes where the waves meet.
A 2D water-ripple and wave-interference simulator with click-to-splash and tunable damping.
Overview
Wave Sim propagates ripples across a 2D grid. Each point exchanges amplitude with its neighbors, producing ripples that reflect off the edges and interfere with each other.
Click and drag to splash a new wave source, then watch it propagate. Tune damping to control how long ripples persist.
Features
That runs in real time; ripples reflect and interfere naturally.
Wave sources; ripples reflect off the edges and interfere.
How long ripples persist after each splash.
How to use
Steps take about a minute.
Click and drag to start a wave. Adjust damping in the sidebar to make ripples fade faster or persist longer. Use Reset to clear the field, and Export PNG to save the current frame.
Use cases
FAQ
The default boundary is reflective, but extreme amplitudes can introduce ringing near the walls. Lower the splash intensity or move your clicks toward the center for the cleanest interference patterns.
Yes. Each click adds a new source. The grid sums them, so two clicks produce visible interference fringes where the waves meet.